Category Archives: Uncategorized
What is Augmented Reality?
Augment means “to increase the size or value of something by adding something to it”
Therefore, augmented reality can be understood as “an enhanced version of reality” created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera)
With iOS 11, Apple has released many exciting features for developers. The most interesting of them are ARKit, Machine Learning and Vision Frameworks.
ARKit is a toolkit for developers that allows apps to have a native augmented reality framework. It allows apps to use computer vision for object recognition, and virtual objects can be placed on the display that are context-aware.
Similarly, CoreML is a framework that makes it really easy for developers to integrate machine learning models into their apps. And the iOS 11 Vision framework uses can range from text, barcode…
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Sometimes you need to distribute your application installers outside Mac App Store. You can code sign it so that it will be recognized by Gatekeeper as identified developer product. Once you code sign the installer with your Apple Developer Id certificate, gatekeeper will allow to open the installer, otherwise it will show a dialog saying “The app cannot be opened because it is from an unidentified developer” (if gatekeeper settings are set to ‘Mac App store and identified developers’).
To know more about Gatekeeper options click here.
Here we will see how to sign the installer package so that gatekeeper won’t block it.
The installers created by PackageMaker with minimum target set to 10.5 and above are flat package while the installers created with minimum target set to 10.4 will create a bundle package.
Bundle type installers cannot be signed using Developer Id Installer certificate. These can be signed using Developer Id Application
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How memory management is done in objective C?
The latest OS X and IOS versions (IOS 5, OSX 10.7 and above) supports Automatic Reference Counting (ARC), a memory management enhancement in Objective C. Before that programmers have to follow the Manual Retain Release procedure. Go through the slides below to understand Memory Management in Objective C with reference to IOS and Cocoa. Also learn about the introduction of ARC and how it works.
– About Memory Management and IOS, OSX versions
– Reference Counting
– Taking ownership of an Object
– Relinquishing ownership of an Object
– Memory Leak and Dangling pointer
– Strong, Retain and Copy
– Autorelease method
– Autorelease pools
– Automatic Reference Counting
– Zeroing Weak References
– Garbage Collector
Written By: Neha Gupta